Files Overview
This is a quick overview that explains the functions of various files in the game installation directory.
Unity Version
Root Folder
<root>
│ Game.exe
│ readme.txt
│ UnityPlayer.dll
│
├─Game_Data
│ ├─Managed
│ ├─Mono
│ │ ├─EmbedRuntime
│ │ └─etc
│ │ └─mono
│ │ ├─1.0
│ │ ├─2.0
│ │ │ └─Browsers
│ │ └─mconfig
│ └─Resources
├─html
└─src
File | Description |
---|---|
Game.exe |
The game's executable file |
readme.txt |
A plain text file that states the game version, and has a short setup FAQ, a list of credits, disclaimers, and a development changelog. |
UnityPlayer.dll |
A library file used by Unity during the game's execution. |
Directory | Description |
---|---|
Game_Data/ |
Contains game assets bundled for Unity |
html/ |
Contains a player manual that opens in a web browser |
src/ |
Contains game assets encrypted by the developer |
Game_Data Folder
Game_Data
│ app.info
│ boot.config
│ globalgamemanagers
│ globalgamemanagers.assets
│ level0
│ resources.assets
│ ScreenSelector.bmp
│ sharedassets0.assets
│ sharedassets0.assets.resS
│
├─Managed
├─Mono
│ ├─EmbedRuntime
│ └─etc
│ └─mono
│ ├─1.0
│ ├─2.0
│ │ └─Browsers
│ └─mconfig
└─Resources
File | Description | Modding |
---|---|---|
app.info |
A simple file that states the developer and title of the game | |
boot.config |
An empty config file. | |
ScreenSelector.bmp |
An image used while selecting display options during the game's launch. | |
globalgamemanagers |
A binary file used for managing game states. | |
globalgamemanagers.assets |
Assets bundled for the globalgamemanagers binary. Contains the game's cursor. |
|
level0 |
A binary stage file for loading assets. | |
resources.assets |
An asset bundle file that containing shaders. | |
ScreenSelector.bmp |
An image displayed while selecting display options during launch. | |
sharedassets0.assets |
An asset bundle file containing the bulk of the game's assets. | Eisable the mosaic censor. Replace the default font with a monowidth font. |
sharedassets0.assets.resS |
Another file containing the remaining bulk of the game's assets in a raw format. |
Folder | Description |
---|---|
Managed/ |
Contains Unity Engine library files |
Mono/ |
Contains Mono files, a .NET extension for Unity. |
Resources/ |
Contains default Unity resource files. |
src Folder
src
│ be1.dx ~ be121.dx
│ bg1.dx ~ bg49a.dx
│ bgm.dx
│ bm0.dx ~ bm12.dx
│ cb.dx
│ ev0.dx ~ ev611.dx
│ fd0.dx ~ fd21.dx
│ fin1.dx
│ gus4.dx
│ logo1.dx
│ mp0.dml ~ mp74a.dml
│ mp0.dx ~ mp74.dx
│ n_data.dxt
│ parts.dx
│ src.dx
│ st_cgev.dsv
│ st_item.dsv
│ st_sk.dsv
│ st_stage.dsv
│ st_unit.dsv
│ st_want.dsv
│ tip1.dx ~ tip5.dx
│ tip_aff.dx
│ tip_pu.dx
File | Description | Modding |
---|---|---|
be#.dx |
Battle (skill and item) animation and sound effects | |
bg#.dx |
Background images | |
bgm.dx |
Background music | |
bm#.dx |
Battle (skill and item) background images | |
cb.dx |
Character body images | |
ev#.dx |
CG Event scenes | |
fd#.dx |
Filter (?) | |
fin1.dx |
Game fin (end) overlay | Replace image with English. |
gus4.dx |
Filter (?) | |
logo1.dx |
Animated Mofuland logo | |
mp#.dml |
Map (stage) position data | |
mp#.dx |
Map (stage) images | |
n_data.dxt |
Script file containing all text dialogue | Replace script with English. |
parts.dx |
Image thumbnails and icons | |
src.dx |
Empty file (?) | |
st_cgev.dsv |
CG Event stats (data) | Replace names / descriptions with English. |
st_item.dsv |
Item stats (data) | Replace names / descriptions with English. |
st_sk.dsv |
Skill stats (data) | Replace names / descriptions with English. |
st_stage.dsv |
Stage stats (data) | Replace names / descriptions with English. |
st_unit.dsv |
Unit stats (data) | Replace names / descriptions with English. |
st_want.dsv |
Wanted poster stats (data) | Replace names / descriptions with English. |
tip#.dx |
Tip (tutorial) overlay screens | Replace image with English |
tip_aff.dx |
Status affects[sic] (effects) tip screen (?) | Replace image with English |
tip_pu.dx |
Monster power up (enhancement) tip overlay screen | Replace image with English |
Encrypted files in the src/
folder can be decrypted using the Unfuck script.
Encrypted filetype | Decrypted filetype | Opens with |
---|---|---|
.dx |
.tx |
Unity Asset Studio |
.dml |
.xml |
Text editors (Notepad) |
.dsv |
.csv |
Spreadsheet editors (Excel) |
.dxt |
.txt |
Text editors (Notepad) |
When both an encrypted and unencrypted form of the same file are present in the src folder, the game will prioritize using the unencrypted one.